Airscape is a gravity-shifting action platformer about an octopus.
Captured from its undersea home by a mechanical alien race, the player – a ‘Grimpoteuthis abyssicola’ (Dumbo Octopus) must journey through a strange and disorienting environment where gravity follows the contours of the land and blobs of water float suspended in the air. There’s no fighting in Airscape – you’ll have to run, jump, and dodge your way past torpedoes, rockets, lasers, seekers, and more.
There’s no fighting in Airscape – you’ll have to run, jump, and dodge your way past torpedoes, rockets, lasers, seekers, and more.
Along with the gravity-shifting mechanic, Airscape also features a unique swimming system, moving physics-based terrain, and a full orchestral soundtrack. The game is planned to release in 2014 on Steam for Windows, Mac, and Linux.
Airscape is made entirely by a team of students from around the world. Daniel, the designer/programmer, is from Australia, Claudia, the game’s artist, is from Germany. Sam, the team’s composer, lives in Boston and Dieter, the UI/logo artist, is from Belgium.
Airscape was originally created as an entry for a competition with the Construct 2 game engine. After it won that competition, Daniel realized he was a terrible artist and recruited team members to turn Airscape from a web demo into a fully-fledged prototype.
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