Stuck in a malfunctioning orbital missile station with a condescending A.I. unit, you must defend the wormhole containment walls from dizzying swarms of alien invaders.
In Orbit:Omega, you are an expendable pilot trapped in a malfunctioning missile station orbiting around a wormhole in space. The polite but condescending voice of an artificial intelligence unit keeps you company, and commands you to defend the wormhole containment ring from swarms of alien invaders that emerge from the wormhole. Unfortunately, your malfunctioning missile station is stuck in a dead orbit around the wormhole, and can only aim in the direction of the wormhole.
In this deceptively simple single-button game, you must time the firing of your slow-moving missile salvos in order to hit the rapidly moving invaders.
In this deceptively simple single-button game, you must time the firing of your slow-moving missile salvos in order to hit the rapidly moving invaders. As a last resort, you can attempt to activate your malfunctioning station’s self-destruct mechanism and try to explode in a brilliant blaze of glory in a gamble to destroy all the remaining nearby invaders.
But beware: your missiles and self-destruct explosions will damage the very wormhole containment walls that you are trying to protect. Who knows what would happen if the wormhole containment walls were destroyed?!
1 to 3 players can play together locally on the same computer. Each player controls a separate malfunctioning missile station. All self-destructed players are respawned after defeating each wave of invaders.
This HTML5-based game was a submission for the #lowrezjam 2014 game jam, where participants are challenged to create an enjoyable gaming experience using a 32×32 pixel grid. In Orbit:Omega, every bit of graphics is procedurally generated, allowing for intensely dynamic and vivid effects that would be hard for an artist to produce. Unmoving screenshots do not do this game justice!
Based in Hawaii, developer Andrew C. Wang (@andyman404) is a solo indie game developer when he is between web/app contracting projects. Andrew has recently become fond of participating in game jams, and was even the host of The Arbitrary Gamejam 10 (May 2014), a game jam where each month’s jam is hosted by the winner of the previous month.
Andrew started out developing games back in the 1980’s when text-based, ASCII-based, and 2D pixel-art based games were all there was. Andrew had long since moved onto mostly 3D desktop and 3D mobile games.
Orbit:Omega was the first pixel-art game that Andrew has developed in two decades!
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