How long can you steer two synchronized objects, moving and bending through space, before they run into something? A simple and elegant gesture controls these two soaring cubes and their destiny.
My name is Andrew and I made qub. I was tired of all the repetitious content I was seeing in mobile games, seemingly looping cycle of the same few formulas repackaged again and again. I set out to design something very different, something that didn’t revolve around many of the mechanics we know in games. I was okay with the fact that I most likely wouldn’t see any financial success with the game, and so my intention all along was just to offer something new, refreshing and most of all, fun.
I set out to design something very different, something that didn’t revolve around many of the mechanics we know in games.
In a nutshell, qub is a game about multitasking. The ability to watch and react to two objects moving quicker and quicker around the screen, while avoiding any collisions, is mostly something the brain struggles with at first. It takes new players a few tries before they get the concept, but once they do, it’s a really satisfying feeling.
Single player revolves around a survival, high score driven system where the longer you stay alive, the higher your score. Your qubs will occasionally activate an invincibility shield, which allows them to go after and destroy the surrounding cubes, earning the player some sweet bonus points. These dad on to your time score at the end to give you an even higher score. Rad.
Multiplayer is built around the idea of social and interactive gaming, I wanted to get people face to face, playing games together again. They each control a qub, but a collision to either one will end the round, with that player for fitting their collected points. The player with the high score at the end of the rounds wins, and gets to shove it down the other guys throat. What’s NOT fun about that!?
Some features of qub include:
- Single Player Mode with Endless Replay
- Addicting Shared Screen Multiplayer On iPad
- Crisp, Minimalist Aesthetic Designed For Retina
- Buttery Smooth 60 Frames Per Second
- iCade Arcade Cabinet Support
- 3 Difficulty Settings
- Global Leaderboards, Achievements, Challenges and Social Sharing With Game Center
- Original Music
- Powerful Anti-Aliasing For Sharpest Visuals on Non-Retina Devices
The game will be available for free on Monday May 26 2014 (Memorial Day).
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